![]() ![]() So long story short - that's how I felt the viewpoint should be for the purpose of this game. And yes, I know it's not particularly famous in the role playing genre, however I'm a believer that people should experiment when designing their own games, especially in the indies. So, the 2D-style RPG will feature an old school King's Quest kind of camera. We are going to keep it on a beginner level in nearly all terms. To start things off, I want to say that we will be taking a look at a simple example of a 2D-Style RPG. However, I am going to make an overview of what we are going to design. They will be discussed further down the article. So I'm not going to go in-depth here on all of the features. I plan this article to be lengthy because I would like to cover as much material as possible. ![]() ![]() We are going to take a look at how the game world is going to be structured, how the player is going to operate, what kind of enemies we are going to have, a deeper look into the skill tree and much more. In this article we are going to go over a nearly-complete Game Design for an RPG game. ![]()
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